Adobe Shockwave (formerly Macromedia Shockwave) is a multimediaplatform for building interactive multimedia applications and video games. Content is developed with Adobe Director and published on the Internet. Such content can be viewed in a web browser on any computer with the Shockwave Player plug-in installed. It was first developed by Macromedia, and released in 1995 and was later acquired by Adobe Systems in 2005. Shockwave supports raster graphics, basic vector graphics, 3D graphics, audio, and an embedded scripting language called Lingo
Shockwave is a common format for CD-ROM projectors, kiosk presentations, and interactive video games, and dominated the interactive multimedia product space during the 1990s. Various graphic adventure games were developed with Shockwave during the 1990s, including The Journeyman Project, Total Distortion, Mia's Language Adventure, Mia's Science Adventure, and the Didi & Ditto series. Hundreds of free online video games were developed using Shockwave, and published on websites such as Miniclip and Shockwave.com.
As of July 2011, a survey found that Flash Player had 99% market penetration in desktop browsers in "mature markets" (United States, Canada, United Kingdom, France, Germany, Japan, Australia, and New Zealand), while Shockwave Player claimed only 41% in these markets.
As of 2008, Adobe Flash and Adobe AIR are preferred (incompatible) alternatives to Shockwave, with its 3D rendering capabilities, object-oriented programming language, and capacity to run as a native executable on multiple platforms.
Macromedia
In 1993, Macromedia acquired MacroMind, and took over the development of the Shockwave platform. As the Internet became more popular, Macromedia realized the potential for a web-based multimedia platform, and designed Shockwave Player for the leading web browser of the time, Netscape Navigator. Shockwave Player was released with Director 4.0 around 1995, and branded Shockwave Player 1.0. Its versioning has since been tied to Director's versioning, skipping versions 2 to 4. Shockwave was now a two-part system, a graphics and animation editor known as Macromedia Director, and a player known as Macromedia Shockwave Player.
Adobe
Macromedia was acquired by Adobe Systems in 2005, and the entire Macromedia product line including Flash,Dreamweaver, Director/Shockwave and Authorware was now handled by Adobe. Director and Shockwave Player is currently developed and distributed by Adobe Systems.
The early 2000s saw a demise in the usage of Director/Shockwave, and most multimedia professionals preferredMacromedia Flash and other competing platforms. After the Adobe acquisition, no new versions were released for four years.
As of 2008, the market position of Director/Shockwave overlapped with Flash to a high degree, the only advantage of Director being its native 3D capabilities.[10] However, with the release of Flash Player 11, GPU-based 3D rendering was now supported using Stage3D (the underlying API), Away3D or Flare3D (3D game engines). And after Adobe AIR was released, Flash programs could now be published as native applications, further reducing the need for Director
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